The stairs to the Pest Control on the fifth floor are blocked off with a furniture barricade, so you either have to fix the elevator or go up to the big sealed door on the third floor. In general, just work your way down the stairs and get to the fifth floor. Inside the quarters, there’s a keycard that unlocks the the door to the cave, so grab it if you can’t fix the elevator and pick the lock. If you don’t have 75 points in Lockpick, you will need to go to the Overseer’s room and use his computer to unlock the databank room and the crew quarters. You can either jump through some hoops or use the elevator to get down to the breach in the fifth floor pest control area. You’re sealed off from the cave because the terminal on the door needs an override to open…but the overseer’s computer has been sealed off. The access to the cave is completely sealed off. You will need to do a little work on the third floor. There isn’t anything particularly interesting on the first two floors, except for the computers with Keely’s notes on them. You should find a large supply of flamer fuel at the bottom of the vault, so don’t worry about burning through what you have. They have very little damage resistance and they’ll die quickly. There are also more giant mantises inside the vault too. When you get deeper into the vault you’ll run into spore plants, which are mutated venus fly traps that spit toxins. Note that the flamer is quite useful and burns right through just about everything. You should be able to kill them before they even get up. They have to stand up before they can attack. If you pay attention and examine patches of green with your flamer out, then it’s even easier. They’ll probably be able to kill them before they even stand up. If you have a companion with you, then it’s easy.
If you walk up to a patch of plants, then there’s a pretty good chance that one of these hidden plantmen will stand up and try to attack you. To start with, let’s cover the enemies inside. There Stands the Grass - Clearing Vault 22 If not, then you’ll need to take the stairs and walk around the station that way. I still suggest that you clear out the vault normally for XP and equipment. If you have 50 points in Repair, then you can repair the main elevator and use it to get around much easier. Kill the giant mantis creatures in front and walk into the vault. Another scientist, called Keely, traveled to Vault 22 on her own before you came. She’ll also ask that you look for a friend of hers. Williams should stop you to warn about the dangers of the vault. Talk to him to hire yourself out as a mercenary to retrieve the lost research data from the vault.Īs you leave, Dr. He’s on the first floor and off in an office to the side. I also suggest that you bring a flamethrower. You’ll need to fight yoru way through a hostile and overrun vault in order to get some very important data. This is a pretty big quest and one that you probably shouldn’t take lightly.